This evening I spent some time playing with Adobe Fresco. It feels very similar to Procreate in many ways, but there are some interesting features.

Most notable are the Oil and Watercolor “Live Brushes”. These brushes try to make the digital painting feel more like the actual medium of paint. It uses the stylus’ motion and pressure to make something that feels “real”.

I thought watercolors felt very interesting, and I managed to make something cool in about an hour and a half.

Today the team released v1.1 of Looom, which now includes a delete tool!

They also took a great first stab at documenting how to use the app. This is super nice, because there’s a lot of features and buttons that are ambiguous or relatively hidden. I’ve spent about 10 hours playing with the app, and I naturally discovered features just by playing around — but I also learned a few new things. Check out the Loom User Guide for more details on how everything works.

One of the things I’ve been waiting to try out is the SVG export. For some reason, you’re not able to access the SVG files locally on the iPad for a simple airdrop export. I had to physically connect my iPad and my Mac with a USB-C cable to extract the SVG files.

While this flow isn’t ideal, an in-app export feature is apparently in the works.

Unfortunately, the source files for the video I posted last night was deleted from the app when I upgraded from version 1.0 to 1.1 😢

In any case, I was able to pull a few of the animated SVGs out of the iPad, and I’ve posted them below.

I actually noticed that there are some SVG path/clipping bugs with the SVGs that were exported. This is illustrated in the orange ball animation — I posted the SVG and video side-by-side — and you can see that there’s an entire thread that appears to be missing in the SVG.

This weekend @anotherjesse sent me a link to a tweet about this cool new animation app named Looom.

It has a very unique interface that is unlike anything I’ve used before. They describe the feeling that they were going for, and they nailed it:

Wonderfully musical
Taking inspiration from music creation tools, using Looom feels more like playing an instrument than operating software – exploring lines, shapes and colors through loopable time and rhythm.

You can fluidly flip back and forth between traditional frame-by-frame animation and live animation that feels more like a performance than drawing.

Their website also says that all of the brush strokes are recorded as SVG paths. This means that everything is a vector, and that it could support many different types of exports (as SVG is pretty portable). I think this app has a lot of potential, and I’m excited to see the direction they take it.

Anyway, here are the things I made, in the order that I made them. If you’re interested in watching the actual process of making these, you can check them out for the next 14 days on my twitch channel I’ll share some more details about the twitch channel soon.

Over the last few weeks, I’ve been diving into learning animation. I kind of dove in headfirst, and realized that I’m actually pretty bad at drawing, and that I needed to start my journey by getting better with some basic drawing skills.

The first thing I did was head over to Twitch to see if there were any interesting artists making digital art or comics. stuck out with an interesting distinct style. After watching for a while I started to pick up on his overall process for how he approaches the creation of emotes and small illustrations.

Basically he starts by doing a very rough sketch with minimal definition — just enough to start seeing the lines. Then he outlines everything with a black brush. Then he starts filling in the large blocks of color. Then he finishes things off by adding shadow details and rendering.

So I decided to follow along with this process, and I made a little alpaca! Below are the timelapse video, and the final image.

I made this in Procreate on the iPad Pro with the Pencil2